[Tinymux] Talking to external code.
Ben Trafford
ben at prodigal.ca
Mon Dec 5 21:36:34 EST 2005
At 08:12 PM 12/5/2005, T. Alexander Popiel wrote:
>According to a couple sources I found[*], Java, C, and C++ appear
>to be more popular than PHP. How do you defend your familiarity
>argument?
They're more popular among hardcore programmers and people hired
to program, yes. But in terms of actual usage? PHP is on 23,000,000
domains*. I suspect the real-world usage of PHP far outstrips Java, C, or
C++. It's an easy language for a hobbyist to learn and use.
Also, it's easy to integrate into TinyMUX, by comparison, because
it's -designed- to be integrated into server software.
*(http://www.php.net/usage.php)
>goal shouldn't be to increase the number of MUXes. More games is
>certainly a laudable thing, but I suspect there are better tools
>with less historical baggage.
Again, I'd argue work vs. benefit effort. Yes, I could write a
whole new text-based server that used a nicer language...but why bother,
when PHP integration gets me what I want?
>If you think that the choice of programming language will
>significantly influence a person's interest level in a game,
>then I suspect you're looking at people who are more interested
>in the language than in the game.
I disagree. Simplicity of use tends to equal more adoption. HTML
is a very clear example of this. There are far more people who know how to
do HTML markup than code C. Why? Because it's easier.
If we make coding MUX easier, I suspect we'll have more coders, or
less of a need for those who specialize in the intricacies of softcode.
Anyhow...at the end of the day, I'm doing it for myself. I brought
it up in this forum to see if other people were interested. Some are, some
aren't. I assume the ones who are will use it. Using it myself is
sufficient justification, for me, to continue with the project.
--->Ben
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