[Tinymux] Say and Languages

Jerry Van Suchtelen [Mavrick] worldgate at iwvisp.com
Sun Feb 13 18:15:44 EST 2005


At 02:22 PM 2/11/2005, you wrote:
>I know with the @icmd will allow us to override the commands such as say, 
>pose, emit, pemit, and remit. But how would one go about filtering all of 
>those commands to include a bit of Language codex. Nothing fancy, just a 
>Have Language:1, Doesn't have Language:0. How can I take a pose like
>
>So-And-So looks over at Jason, "Yeah I know." He then turns to Syndey, "Of 
>course."
>
>And any player not having the language should see...
>
>So-And-So looks over at Jason, says something untranslateable. He then 
>turns to Syndey, says something untranslateable.
>
>Any help would be welcome!

Unless you want to code it yourself, there is a language box available 
which can do what you ask.  I have provided a link to the softcode here... 
maybe you can toy with it to meet your needs?

You'll have to un-nice format it so it will paste correctly.

http://moosh.net/mushcode/Files/language.txt




More information about the Tinymux mailing list