[Tinymux] Say and Languages
Jerry Van Suchtelen [Mavrick]
worldgate at iwvisp.com
Sun Feb 13 18:15:44 EST 2005
At 02:22 PM 2/11/2005, you wrote:
>I know with the @icmd will allow us to override the commands such as say,
>pose, emit, pemit, and remit. But how would one go about filtering all of
>those commands to include a bit of Language codex. Nothing fancy, just a
>Have Language:1, Doesn't have Language:0. How can I take a pose like
>
>So-And-So looks over at Jason, "Yeah I know." He then turns to Syndey, "Of
>course."
>
>And any player not having the language should see...
>
>So-And-So looks over at Jason, says something untranslateable. He then
>turns to Syndey, says something untranslateable.
>
>Any help would be welcome!
Unless you want to code it yourself, there is a language box available
which can do what you ask. I have provided a link to the softcode here...
maybe you can toy with it to meet your needs?
You'll have to un-nice format it so it will paste correctly.
http://moosh.net/mushcode/Files/language.txt
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