[Tinymux] News Help

Jeffrey Bodenstein neoaj at earthlink.net
Mon Jan 10 14:28:59 EST 2005


As I am coding a game currently and unaware that you could do this.
What level of softcode care you use? Can you use homemade @functions
or adding an attribute to a person &hasread %#=news? Just curious to
what all can be done for the news file.

Thanks

-- 
Jeffrey Bodenstein



Stephen Dennis wrote:

>  Right. So, the format of all the help files are the same. Each
>  topic stands alone. The first topic is special. A topic looks like
>  this:
>
>  & TOPICNAME LINE 1 LINE 2 ... LINE N
>
>  In the first topic, the TOPICNAME must be 'HELP'. The get to this
>  first topic, you can do either of the following:
>
>  news news help
>
>  Additionally, some help files evaluate the body of the topic as
>  softcode. It is evaluated as if the topic were stored on the
>  player using the help command. Usually, code is executed with the
>  permissions of the object it is stored on, but since help has no
>  object, it is executed with the permissions of the enactor.
>
>  Brazil _______________________________________________ Tinymux
>  mailing list Tinymux at tinymux.org
>  http://www.tinymux.org/mailman/listinfo/tinymux

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