[Tinymux] News Help
Jeffrey Bodenstein
neoaj at earthlink.net
Mon Jan 10 14:28:59 EST 2005
As I am coding a game currently and unaware that you could do this.
What level of softcode care you use? Can you use homemade @functions
or adding an attribute to a person &hasread %#=news? Just curious to
what all can be done for the news file.
Thanks
--
Jeffrey Bodenstein
Stephen Dennis wrote:
> Right. So, the format of all the help files are the same. Each
> topic stands alone. The first topic is special. A topic looks like
> this:
>
> & TOPICNAME LINE 1 LINE 2 ... LINE N
>
> In the first topic, the TOPICNAME must be 'HELP'. The get to this
> first topic, you can do either of the following:
>
> news news help
>
> Additionally, some help files evaluate the body of the topic as
> softcode. It is evaluated as if the topic were stored on the
> player using the help command. Usually, code is executed with the
> permissions of the object it is stored on, but since help has no
> object, it is executed with the permissions of the enactor.
>
> Brazil _______________________________________________ Tinymux
> mailing list Tinymux at tinymux.org
> http://www.tinymux.org/mailman/listinfo/tinymux
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