[Tinymux] SQL Support & MUX
T SS
thesilversamurai at hotmail.com
Sun Jul 17 13:42:03 EDT 2005
>From: Maxi Rose <teleute at vex.net>
>Reply-To: tinymux at tinymux.org
>To: tinymux at tinymux.org
>Subject: RE: [Tinymux] SQL Support & MUX
>Date: Sun, 17 Jul 2005 04:17:16 -0400 (EDT)
>
>On Sun, 17 Jul 2005, T SS wrote:
>
>> I guess part of my problem with SQL is that it reinforces the desire
>>of administrators to move stuff out of the game. And, as a
>Are you advocating that Mux not be allowed to _have_ SQL, or are you just
>saying you'll never have anything to do with SQL when it's implemented
>fully?
No.
>Just because _you_ have no personal use for SQL and because _you_ can only
>think of ways it will be _over-used/abused_, doesn't mean it _will_.
Actually I mentioned 3-4 ways I could think of, with 30 seconds of
brainstorming, to use it brilliantly.
>Unless of course, you don't believe MU*s should _have_ websites?
I've never really considered myself a neo-luddite.
>
>Just remember folks. If you don't like SQL... DON'T INCORPORATE ANY
>non-Pueblo clients. Pueblo gets used and used well by the games that want
>it, but it's been no threat to the greater MU*dom.
>
>Relax. Your gaming experience won't become worse. I can almost promise you.
To re-iterate. While I can personallly think of a lot of features I'd rather
see higher on the priority list. I wanted to mention that if you're thinking
of tying SQL into off-game resources, it should definitely be in any admin's
mind that, like with Pueblo, you risk alienating a certain percentage of
potential players. And I think there's a certain amount of...tradition, as
evidenced by the omnipresent (on TinyServers anyway) existence of Myrrdin's
BB, of game information exchange, being kept on the game. And if you're
going to tie SQL into an external application, it might be worth considering
having that information brought back into/echoed to the game, when you
design the system. To minimize or avoid that entirely.
K.
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