[Tinymux] Fishing Pole Project
Moe
moe at demoe.com
Wed Jun 1 11:53:46 EDT 2005
Merrie,
At the risk of shamelessly plugging my own stuff, I'll refer you to
http://www.demoe.com/mmm, particularly lessons 4 and 5. This is a tutorial I
wrote a while back for building a multiple-item vendor. It should get you
started in the right direction.
~Moe~
On Wed, 1 Jun 2005, Merrie wrote:
> Hi folks, well Im working on my first project and wanted to get ideas on how to go about doing this.
>
> Project: Fishing Pole
>
> You cast the line and will get a random, 'Fish got away' or one of 4 different fish, 'Spotted Racer, Catfish, Sparkle Back and Whitefin. (The fish are made up for the game Im developing.)
>
> Now here is where it gets into grounds Im not sure about. I want the fish to be actual items (so they can sell them to earn some money) or
>
> the fish to be keep as an attribute so the Fish Vendor (who will be a PC) can see actually how many fish the person caught and pay them for the fish and then be able to clear the attribute to prevent cheating.
>
> The object could be a 'fish bucket' that keeps track of the fish.
>
> Please let me know what you think.
> Merrie
>
>
>
>
>
>
More information about the Tinymux
mailing list