[Tinymux] Re: Tinymux Digest, Vol 14, Issue 11
Stephen
azrael at azrael-uk.f2s.com
Thu Jun 30 05:40:36 EDT 2005
Alshandra wrote:
> Just checked the mailman and I must confess - I FACEPALMED
> emphatically..I am in the process of reverse engineering the +ic command
> to cater for +ooc..
>
> Just looking into adding a value for ooc_location and utilising a
> similar command to send them to the right place - either that or set the
> command WIZARD and @tel them to a designated OOC room...
>
> Only trouble i think I may have is unsetting +ic (blinks and checks
> whether +ic again takes a player OOC)
> and it should be workable - resends the player to the IC area..
>
> Now all that remains to be seen is whether I can find the parameter for
> setting ic start loc
I'm not sure if I am all too clear on what you are asking for Alshandra.
Something to do with +approve, +ic and +ooc?
Edit +ic and +ooc to not work unless a player has an approved attribute.
Have +ic and +ooc set and unset an IC attribute (I think they already do).
Define a starting IC and starting OOC room, and have +ic and +ooc @tel
players to these locations on the relevant command.
Lock the approved attribute, use +approve to set this approved attribute.
Lock all entrances to your grid to require the approved attribute.
Make all entrances to the grid set a player IC.
Sstamp up and down very heavily on any player who gets onto the grid via
any other means without setting themselves IC?
Then have all exits from the grid (as in all exits leading to OOC-land)
unset the IC attribute.
Does any of this help, if not can you explain the exact nature of the
problem, as I am not sure I get it.
-- Azrael
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