[Tinymux] Seeking Networking Advice

Kathleen MacMahon kathleen at onlineroleplay.com
Thu May 19 09:00:09 EDT 2005


This is either a NAT or Router issue, and you can sometimes overcome it by
gaining access to your router and increasing the idle time out.

Basically, the session is open but there's no traffic going on, so the
system drops the connection.  The drop usually happens at the router.

After you identify your hardware, do a search on Google for timeout
settings.


-----Original Message-----
From: tinymux-bounces at tinymux.org [mailto:tinymux-bounces at tinymux.org] On
Behalf Of maus at stjoelive.com
Sent: Thursday, May 19, 2005 8:50 AM
To: tinymux at tinymux.org
Subject: RE: [Tinymux] Seeking Networking Advice

Quoting T SS <thesilversamurai at hotmail.com>:

> >The problem I have is this:
> >
> >Everyone who connects to the games hosted on my machine has to set 
> >themselves keepalive--or otherwise run some kind of timer--in order to 
> >avoid their connection being dropped. I don't know if it is a problem
with 
> >the cable modem,
> 
>      Understand that this is purely guess work and hypothesis. But, I 
> started having this problem (of the idle flag on a wiz-alt not working 
> correctly), when my local ISP started enforcing their DHCP server's
dynamic 
> IP address allocation every 6 hours. Even when the actual IP address
didn't 
> change, it usually dumped  telnet/scp connections, to MU*s and shells.
> 

But would a 6-8 hour turnaround on allocation result in people being dropped
consistently within a 5-15 minute range? The numbers don't seem to add up..
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