[Tinymux] Web Access to MUX2.x

Greg Taylor gtaylor at CLEMSON.EDU
Wed Nov 16 14:51:29 EST 2005


I'll take this opportunity to insert my usual "Get SQL implemented"
whine :) It really is a great thing to have, we use it extremely heavily
on the Frontier lands for economic and infrastructure purposes. For
example, we have massive lists of commodities, units, and players that
are just completely inefficient to sort and search through via softcode.
Something that would've taken a lot of softcode and a lot of cycles now
takes next to none.

Oh, and here are some really cool web examples of things we've done with it:
* An automatically generated objective map that is updated in real-time:
http://btmux.com/maps/
* Kill stats with pretty charts: http://btmux.com/killstats.php
* Clickable unit listing: http://btmux.com/unitlist.php [For a good
example, see: http://btmux.com/showunit.php?unit=ANH-2A]
* Player Rankings: http://btmux.com/rankings.php
* Outfit Rankings: http://btmux.com/orankings.php

The possibilities are great. We're looking into integrating our game
with the registration and messaging system of Geeklog, we'll make this
available if we end up doing so.

</BrazilNag>

Worldgate wrote:

> At 06:30 AM 10/19/2005, you wrote:
>
>> On 17 Oct 2005 at 20:13, Worldgate wrote:
>>
>> > Has anyone else though of porting such a idea to mux?
>>
>> Once SQL is implemented, I'm going to attempt to integrate MUX and
>> phpBB. I'm looking at shared logins (MUX login = BB login), with the
>> phpBB being something of a logger, MUX being the workhorse. You could
>> look at it as MUX being the interface for the BB, or the BB being the
>> interface for the MUX. I've hit the point where my current skillset has
>> contributed all it can, but I'm in-processing for the USAF next week.
>> Hopefully they agree with me and send me to a programming job. :)
>


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