[Tinymux] mux guideance
Mark hassman
mark at moosh.net
Wed Nov 30 23:29:02 EST 2005
Also keep in mind that what many consider outdated really isn't. The
API for softcode has change somewhat, but not significantly, over the
last ten years. What people wrote 10 years ago is more likely to be
accurate than not. The best idea is to find a project you want to
work on and then break it into small parts. If you cannot solve those
small bits, go to the social games, as Greg said, and ask questions.
I'd offer answers at puggy.mushpark.com 9033
<telnet://puggy.mushpark.com:9033> if you have questions or questions
about how to approach an idea.
-Mark
Greg Taylor wrote:
>You might want to consider joining a social builder MUX and learn to
>code by playing on there. Or find a game you enjoy and work your way
>into the staff, getting some hands on game development experience. There
>are a few guides around the net like Javelin's and Amberyl's that are
>mostly valid, and you can learn a lot just by reading those, the in-game
>help files, and experimentation.
>
>On Tue, 2005-11-29 at 15:41 -0700, mercury3 at mcsnet.ca wrote:
>
>
>>Hiya,
>>I am curious to know if anyone who is fluent with mux(MUX 2.3.5.24) coding
>>would be able to take me under their wing and offer guidance in my
>>endevoir to getting my feet wet. I have looked over documentation and am
>>working with what i have even though most of it is outdated or doesnt
>>apply to what im looking for. Feel free to email me aswel mercury (AT)
>>mcsnet(DOT)ca
>>
>>
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