[Tinymux] Master Room & Registration
Gary Russinko
russig at rpi.edu
Fri Apr 28 22:01:27 EDT 2006
If I'm not mistaken, as long as you don't do something like set the master
room JUMP_OK, people wouldn't be able to get into it if they can't control
it. And as with all objects, if they don't have Wiz or see_all, they
wouldn't be able to examine it any more than to see its name and owner.
Adding the line "register_site 0.0.0.0 0.0.0.0" to your config file should
take care of disabling new character creation at the login screen, unless
there's some other simpler way I'm not thinking of. You'll also want to
edit register.txt in the text directory on your server so users don't get
the generic "Welcome to TinyMUX, for more info email user at machine.domain"
message.
-Gary
_____
From: tinymux-bounces at tinymux.org [mailto:tinymux-bounces at tinymux.org] On
Behalf Of Merrie
Sent: Friday, April 28, 2006 9:09 PM
To: tinymux at tinymux.org
Subject: [Tinymux] Master Room & Registration
I have two questions and appreciate the help.
1 - What is the best way to 'lock' up the master room so that only wizards
can access it. Would it be @lock here=w?
2 - I am considering having players email to gain access to the game, how
would I set it so that you could not just create a character from the log in
screen?
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