TinyMUX

@aconnect

Commands

Syntax

@aconnect =

Description

@aconnect Sets the actions to be taken by a player upon connecting to the MUX.

The following steps occur in the following order whenever a player connects to the MUX. Parentage is observed.

  1. Execute the connecting player’s @aconnect.

  2. Execute the master room’s @aconnect.

  3. Execute any @aconnect found on any of the master room’s contents.

  4. If the location that the player is connecting into belongs to a zone, then

    a) if the zone object is a thing, execute its @aconnect.

    b) if the zone object is a room, execute any @aconnect found on any of that room’s contents.

Common Uses

Simple Uses

  • Setting a @doing

    @aconnect me = @doing You don't want to know.

  • Seeing WHO is online

    @aconnect me = WHO

  • Going home

    @aconnect me = @teleport me=home

  • Announcing to the Public Channel you’re online

    @aconnect me=pub :enters, escaping from the clutches of reality.

Multiple Uses

  • Multiple commands can be performed simultaneously on connect by separating them with semi-colons.

Example @aconnect me = @doing You don't want to know.;WHO;@teleport me=home

 Related Topics: @adisconnect.