@afail
COMMAND: @afail <object> =
ATTRIBUTE: Afail
Sets the commands to be performed by
- For exits: Someone tries to traverse the exit but cannot because they fail the exit’s default lock or the exit is not linked.
- For players and things: Someone tries to pick up the object but cannot because they fail the object’s default lock.
- For rooms, players, and things: Someone looks around inside the room, player, or thing and fails the object’s default lock.
Example
@afail vase = :falls to the floor and smashes to pieces.;@destroy me