@chown
Description
COMMAND: @chown
The first form changes the ownership of <object> to <player> (default is to yourself). Objects may be things, rooms or exits. Wizards may chown objects by dbref. mortals have a more complex set of rules: Objects must have the CHOWN_OK flag set before they may be @chowned. To chown things, they have to be carrying the thing. To chown rooms or exits, they must be in the room. In a room, the command used must be @chown here =
The second form changes the ownership of the indicated attribute on
The HALTED flag is automatically set on the object after the @chown command is successful. Players can’t be @chowned; they always own themselves.
> **Note:** If the object being @chowned is set INHERIT, that flag will be removed during the process.
Related Topics: @lock, @unlock, CHOWN_OK, Attribute Ownership.