TinyMUX

@decompile

Commands

COMMAND: @decompile[/dbref] <object>[/attr] [=]

Dumps the sequence of commands needed to clone . This is handy for saving your objects in a text file in case the game dies a horrible death, or for moving your pride-and-joy creation from one game to another. @decompile works on all object types. If you specify , then the commands emitted will set attributes, locks, and flags on an object named and will omit the command to create the object.

If you specify /, accepts wildcards.

If you specify the /dbref switch, you will get output using the dbref number instead of the object name.

Related Topics: examine, look.