TinyMUX

@fail

Commands

COMMAND: @fail <object> =

ATTRIBUTE: Fail

Sets the failure message for . This message is seen by the actor when one of these events occurs:

  • For exits: Someone tries to traverse the exit but cannot because they fail the exit’s default lock or the exit is not linked.
  • For players and things: Someone tries to pick up the object but cannot because they fail the object’s default lock.
  • For rooms, players, and things: Someone looks around inside the room, player, or thing and fails the object’s default lock.

Substitution and evaluation is performed on the message before it is shown.

Example

 @fail table = It's too heavy to lift!                              @fail doorway = The doorknob does not turn.                       

Related Topics: get, @afail, @ofail, FAILURE.