@kill
COMMAND: @kill
ATTRIBUTE: Kill
This command sets the message that is shown to anyone who kills
This attribute is only meaningful for players and things, and will never be automatically triggered on other object types.
Function references and %-substitutions are allowed in kill messages, and are evaluated when someone kills the object. In function references, ‘me’ refers to the object that was killed, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the player doing the killing.
Example: @kill guard = The guard says "I'll get.. you... for... this... %n"
as he falls down and dies.
Related Topics: kill, @akill, @okill, BEING KILLED, IMMORTAL, WIZARD.