TinyMUX

@moniker

Commands

Command: @moniker <object> = <string>

Attribute: Moniker

The @moniker command allows you to set accented, multi-color names for an item. This affects contents, inventories, the normal ’look’, and many other cases.

The name in @moniker MUST match the name returned by name() minus ANSI codes and accent marks or the moniker is ignored in favor of name().

Examples:

> @name object=99 Red Balloons
Name set.
> @moniker object=99 [ansi(hr,Red)] Baboons
String entered must match name of target, '99 Red Balloons'.
> @moniker object=99 [ansi(hr,Red)] Balloons
Ansi string entered for 99 Red Balloons of '99 Red Balloons'.

Aliases: @ansiname, @extansi, @nameaccent

Related Topics: accent(), ansi(), chr(), moniker(), @name, ASCII, ord(), stripaccents(), and stripansi().