@odfail
COMMAND: @odfail <object> = <message>
ATTRIBUTE: Odfail
Sets the message (prefixed by the player’s name) that is shown to others in the same room when someone tries to drop <object> but fails because they didn’t pass the object’s drop lock.
Function references and %-substitutions are allowed in drop failure messages, and are evaluated when someone drops the object. In function references, ‘me’ refers to the object being dropped, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the dropper.
Example:
@odfail sword = tries to put down the sword but it leaps back
into %p hand.