TinyMUX

@ofail

Commands

@OFAIL

COMMAND: @ofail <object> =

ATTRIBUTE: Ofail

Sets the others failure message for . This message is seen others in the same location as the actor when one of these events occurs:

  • For exits: Someone tries to traverse the exit but cannot because they fail the exit’s default lock or the exit is not linked.
  • For players and things: Someone tries to pick up the object but cannot because they fail the object’s default lock.
  • For rooms, players, and things: Someone looks around inside the room, player, or thing and fails the object’s default lock.

Substitution and evaluation is performed on the message before it is shown.

Examples

 @ofail table = tries to pick up the table, but it is too heavy.    @ofail doorway = tries the knob on the door, to no avail.         

Related Topics: get, look, @afail, @fail, FAILURE.