@opay
COMMAND: @opay <object> = <message>
ATTRIBUTE: Opay
Sets the message (prefixed by the player’s name) that is shown to others in the room when someone pays <object> enough to satisfy its Cost attribute.
This attribute is only meaningful for players and things, and will never be automatically triggered on other object types.
Example:
@opay Coke machine = slips some change into the coin slot on the
Coke machine. You hear some rumbling from
inside the machine and a can of Coke appears
in the tray at the bottom of the machine.
Aliases: @opayment