TinyMUX

@opay

Commands

COMMAND: @opay <object> = <message>

ATTRIBUTE: Opay

Sets the message (prefixed by the player’s name) that is shown to others in the room when someone pays <object> enough to satisfy its Cost attribute.

This attribute is only meaningful for players and things, and will never be automatically triggered on other object types.

Example:

@opay Coke machine = slips some change into the coin slot on the
                              Coke machine.  You hear some rumbling from
                              inside the machine and a can of Coke appears
                              in the tray at the bottom of the machine.

Aliases: @opayment

Related Topics: give, @cost, @apay, @pay.