TinyMUX

@pay

Commands

COMMAND: @pay <object> = <message>

ATTRIBUTE: Pay

Sets the message that is shown to the player who gives <object> enough money to satisfy its Cost attribute.

This attribute is only meaningful for things, and will never be automatically triggered on other object types.

Example:

@pay Coke machine = You slip some change into the slot.

Aliases: @payment

Related Topics: give, @apay, @cost, @opay.