TinyMUX

@speechmod

Commands

Command: @speechmod <object> = <string>

Attribute: SpeechMod

Sets a filter to be applied to all of <object>’s speech. <string> is evaluated with the original speech as %0 and the command as %1. It is then displayed in place of the original speech. You can use this to colorize each word of what you say, say things backwards, etc.

@speechmod affects: " \ ; : page pose say whisper @fpose @fsay @wall on-channel speech

%1 may be one of: channel channel/pose page pose say whisper @emit (for \) @fpose @fpemit @fsay @wall

Example:

> @speechmod me=ucstr(%0)
> "Hello.
Player says "HELLO."

Aliases: @speechformat

Related Topics: say, “, @saystring.