Toad recipient
CONFIG PARAMETER: toad_recipient <player dbref>
This is a configuration parameter; as such dbrefs should be given as the raw number and not be preceded by the usual ‘#’ (this is interpreted the beginning of a comment by the config file parser).
Default: #-1 (-1)
When a player is @toaded (or @nuked) his or her property is normally @chowned to another player; toad_recipient controls who the recipient of the player’s objects are. If the value is set to -1 the @toading wizard will get ownership of all the victim’s objects, otherwise the specified player gets ownership. This can be explicitly overridden by providing a recipient with the @toad command.
@toad/@nuke are potential security risks as they normally change the ownership of a victim (a non-privileged character and presumably untrusted player) to a player with wizard permissions. Furthermore, this can cause clutter and it can be often difficult to sort out unwanted objects after an @toading.
It is recommended that games create a non-privileged character for the express purpose of being a toad_recipient.
Example:
> @pcreate Nobody=noone
New player 'Nobody' created with password 'noone'
(dbref of #57)
@admin toad_recipient=57
Related Topics: @admin, @toad, @nuke, config parameters.