Attribute permissions
The following attribute flags are available:
const - No one can change the attribute after the server starts.
dark - Attribute is not shown or readable to anyone but #1, but
anyone can potentially change it.
deleted - Attribute should be ignored. It is not included in the
@dump. Not recommended. This appears to be a manual way to
accomplish @dbclean.
god - Only #1 can change the attribute.
hidden - Only WIZARDS can see it. Dark to mortals.
ignore - Don't create a @ command for it. Not recommended.
internal - Don't show even to #1. Internal server bookkeeping.
is_lock - Attribute is a lock. Not recommended.
locked - Attribute is locked.
no_command - Don't process $-commands from this attribute.
no_inherit - Not inherited by child objects.
private - Players other than owner can't see it.
regexp - Do a regexp rather than wildcard match.
visual - Anyone can see.
wizard - Only WIZARDS can change it.
NOTE: There is a simple way to create attributes that are both ‘wizard’ and ‘hidden’. Prefix the attribute name with an underscore (_) and the attribute can only be seen or edited by Wizards.
Example:
&_myattribute <player>=Only a Wizard can see or change this attribute.
Related Topics: @attribute.